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AI Insights · Timothy · April 2025

Top Boxing Games on iOS in Latin America: Q1 2025 Performance

Explore the performance trends of the top boxing games on iOS in Latin America for Q1 2025, highlighting downloads, revenue, and active users.

Top Boxing Games on iOS in Latin America: Q1 2025 Performance

In the first quarter of 2025, the top boxing games on the iOS platform in Latin America showed varying trends in downloads, revenue, and active user engagement. Here's a closer look at the performance of these popular apps.

Boxing Star: Boxing Fight Game experienced a notable increase in weekly revenue, peaking at approximately $764 in the last week of March. The downloads surged mid-January with about 6K, while active users saw a decline from 5.7K to 1.4K over the quarter.

Real Boxing 2 maintained steady weekly revenue, reaching around $490 by the end of March. Downloads were consistent, hovering around 5K weekly, with active users slightly decreasing from 14K to 9.5K.

WWE Mayhem showed stable weekly revenue, peaking at $382 in late February. Downloads fluctuated slightly, averaging about 1K weekly, while active users increased from 2.4K to 2.6K by the quarter's end.

WWE SLAM by Topps® Card Trader saw a peak in revenue of $437 in early March, despite minimal downloads, which were mostly negligible throughout the quarter. Active users remained low, with a peak of 13 in January.

Burrito Bison: Launcha Libre experienced a gradual increase in revenue, peaking at $271 in late February. Downloads rose steadily, reaching 686 in mid-March, and active users saw growth from 1.5K to over 3K by the quarter's end.

These insights are derived from Sensor Tower's data, providing a comprehensive view of the boxing games' performance in Latin America. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025